I need to get an up vector for a camera (to get the right look) from a roll, pitch, and yaw angles (in degrees).I\'ve been trying different things for a couple hou开发者_StackOverflow中文版rs and have
does anyone know an implementation of the inverse FFT in HLSL/GLSL/cg ... ?开发者_运维知识库 It would save me much work.
I have an image and a convex polygon defined by an array of x,y coordinates. How would I go about getting a Texture2D representation of the part of the ima开发者_StackOverflow中文版ge encompassed by
Just what it says:I have some code that\'s drawing GLUT cubes, but they\'re all grey.How do I make them different colors?
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This is a homework question I am sorry but I am lost. What happens is the following I am asked to do a tiling of hexagons. Like the grid map in many Risk games and Wild Arms XF. I understand the curre
I know mixing OpenGL and DirectX is not recommended but I\'m trying to build a bridge between two different applications that use separate graphics API:s and I\'m hoping there is a technique for shari
I have a network of polylines, and I\'d like to dis开发者_JS百科play all parts of the lines that are inside a certain X-Y box. I\'m currently rendering the lines in OpenGL using a GL_LINE_STRIP and it
I\'m just learning about Flex and I\'m loving it. Unfortunatly I still have to make the decision on which RIA technology to use and its dependent on, among other things, from the following case:
I\'ve been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: ho