I have a really weird problem with PVR textures on the iPhone simulator- the framerate falls through the floor on the iPhone simulator, but on the iPhone itself it works just fine. Has 开发者_StackOve
I am using 开发者_运维百科an opengl es iphone application.What is the most accurate way to calculate the frames per second of my application for performance tuning?I guess what you want is this:
So I have what is essentially a game...There is terrain in this game.I\'d like to be able to create a top-down view minimap so that the \"player\" can see where they are going.I\'m doing some shading
What are the best libraries/frameworks for doing 3D and/or Zoom interfaces in Java? I\'d like to be able to do some prototyping of creating new types of interfaces for navigating within data and repre
I am writing a program in OpenGL and I need some sort of interfacing toolbar. My initial reactions were to use a GUI, then further investigation into C++ I realized that GUI\'s开发者_JAVA技巧 are depe
This issue originally came up in a related question of mine where I was having trouble reading some bit of code.The answer turned out to be that this line
I am studying graphics and currently using OpenGL with GLUT. Doing my editing in codeblocks and using an online tutorial located at lighthouse3d. I am using the main method declared on that page howev
I am working on an ongoing project where I want to align the links of a chain so that it follows the contours of a Bezier curve. I am currently following the steps below.
I\'m using the PowerVR .pod f开发者_StackOverflow中文版ile type for 3d meshes.The pod stores data as an interleaved array of the vertex/normal/UV/vertex_indices, etc, for each mesh in the file.
I\'m attempting to implement this paper. I\'ve have most of it down, but the part about sending arbitrary, non-geometric data to the shader for use in determining and displaying geometric edges is cau