I am trying to create a 3D robot that should perform certain actions when certain body parts are clicked. I have successfully (sort of) implemented picking in that if you click on any x-plane part, it
I\'m reading pixels from an area of the main screen via NSOpenGLContext. Now I would like to draw a rect around that area to indicate where it actually is.
i am trying to load md2 files in opengl but i noticed that most example programs just use a precompiled list of normals. something like this.....
Reading the GLSL 1.40 specification: Fragment outputs can only be float, floating-point vectors, signed or
I have started to implement cvDisplayLink to drive the render loop instead of nstimer, as detailed in this technical note https://developer.apple.com/library/archive/qa/qa1385/_index.html
I\'m currently trying to work out how to get world coordinates from JOGL - at the moment it only returns x = 0.0开发者_运维问答, y= 0.0 and z = 0.0 no matter where I click. What am I doing wrong?
I amattempting to make an image stretch effect on the iphone. I make a vertex array and shift the texture data for each indice within an arbitrary radius of a background image. Then make the following
I want to make some simple 2d games/clones (for Mac), but I have a few questions: Should I use Quartz 2d or OpenGL (I don\'t plan to try 3d anytime soon)
I\'m triying to make a 2D real-time plot. I\'ve tried with modifying the osciloscope example of qwt, tried to use QGraphicsView, and QPainter to reach high framerate drawing. I\'m using 8 channels to
Can you explain me, why hardware acceleration required for a long time textures be power of two? For PCs, since GeForce 6 we achieved npot textures with no-mips开发者_运维知识库 and simplified filteri