This is my code that I use to get my mouse position in the 3d scene: void GetOGLPos(int x, int y, GLdouble &pX, GLdouble &pY, GLdouble &pZ){
I\'m planning to create a tiled world with OpenGL, with slightly rotat开发者_运维技巧ed tiles and houses and building in the world will be made of models.
I\'m interested in making an OpenGL visualizer for MP3\'s as a pet project. I stumbled upon this youtube video w开发者_运维问答hich demonstrates someone showing off a visualizer being used in conjunc
I once tried to open a GLUT window from a sub-thread and got lots of nasty problems. I remember this post on lists.apple.com:
I wonder since a long time what would be the best way to handle OpenGL FrameBuffer Objects (FBO). Switching FBOs can be costly but defining new attachments too.
I have an application written in QT4, that uses an openGL window.It has been running happily for months.Windows XP, service Pack 3,
Good afternoon, The setup: I\'ve never done any gl programming. I\'m attempting to compile some opengl driver code that compiles in other environments.
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are
In response to my previous qeustion posted here: What is a good code structure for api-independant vertex processing?
I want to open an OpenGL window ( to display and grab keystrokes / mouse events ) in MacOSX. I don\'t want to use Glut (since it demandds it be th开发者_开发百科e root thread).