I am generating the vertex arrays on the fly on each render and I want to delete the arrays afterwards. Does glDrawArrays immediately copy the vertex arrays to the server? Hence is it safe to delete t
I\'m trying to figure out the best way to pick informations rendered using shaders. A window manager buffer (the window) is used for outputting rendering. On user event I should pick the geometry rend
I wanted to know if their is any Glut (opengl) visual e开发者_StackOverflow社区ditor some thing like autocad.In general, what you\'ll want to do is use a modeling tool such as Blender or Maya to gener
I need to pri开发者_JS百科nt 3 lines of text to a window as a menu. 1 - Menu 2 - Pause 3 - Exit Considering that you used GLUT in previous questions, the easiest would be using GLUT\'s built in font
I want to do a texture mapping to a PPM file 开发者_Python百科in C++. Is there some way I can load the PPM file. Thanks.PPM is a trivial image file format to read; it\'s well documented here.
My renderer used to render geometry with the old fixed function stuff using glBegin/glEnd. After switching it to 开发者_如何学运维use vertex arrays via glVertexPointer et. al., my Cg shaders stopped s
Do I have to clean up all DisplayLists, Textures, (Geometry-)Shaders and so on by hand via the glDelete* functions, or does the GPU mem get freed automagically when my Program exits/crashes?
Will I have to use the crosstool that cygwin provides to make the libX11.so, libGL.so, and libGLU.so libraries using their respective source code? Or do you know where I can find them compiled already
I\'m new at OpenGL. Basic开发者_运维百科ally I want to know how to resize a rectangle. For example: I have a rectangle, height = 10, width = 20. I want the rectangle to grow 90 points up in 1 second f
When i make my program to use only 0-2% cpu (removed some CPU intensive opengl function), my mouse coordinates starts to lag! and when i use 100% CPU (when enabling the opengl function) i get nice and