I have a pretty straightforward question. We are asked to make a checkerboard using glRecti in c++ using visual basic 2010. Here\'s what I have so far and was wondering if anyone can point me in the r
I\'ve just started learning openGL a couple of hours ago for my work and have been tasked with rendering a concave polygon using tessellation.I\'m trying to compile the following code:
I\'m not new to C++ nor OpenGL however I am new to using VBOs. Until now I\'ve been lazy and just used display lists for mostly everything.
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I\'m working on an app that will run on linux with an NVIDIA graphics card using OpenGL.I would like开发者_如何学运维 to be able to run that environment virtualized (albeit very slow) for testing.I\'v
I\'m working on an OpenGL 3 renderer for a GU开发者_如何学编程I toolkit called Gwen.I nearly have everything working, but I\'m having some issues getting everything to blend correctly.I\'ve sorted the
How do i set a Untiy windows applicati开发者_StackOverflow中文版on to use a OpenGL render. I need to create a plugin similar to the Texture Plugin example on this page:
How can I rotate 3-D an object with through mouse by using OpenGL?How can I do that?Could you show me开发者_如何转开发 how this is done?That\'s a lot of code to do that and it also depends on how you\
I have written a 3D viewer using Cocoa. The OpenGL renderings are performed in a separate thread that creates开发者_运维知识库 its own NSOpenGLContext.
Is there any way I can start OpenGL in software emulation mode, l开发者_JAVA技巧ike DirectX where there is reference rendering option?if you are trying to just test your existing software there are a