I got a segfault when I tried to load a 771x768 image. Tried with a 24x24 and 768x768 image and they worked, no problem.
How can i render a textured plane at some z-pos to be visible towards infinity? I could achieve this by drawing really huge plane, but if i move my camera off the ground to higher altitude, then i wo
I\'m working on a little example, where I have loaded an object from a wavefront file - and am trying to get my picking right, I\'ve gone over this and a few tutorials about 10 times... but must be mi
When I call glReadPixels on another thread, it doesn\'t return me any data. I read somewhere suggesting that I need to create a new context in the calling thread and copy the memory over. How exactly
I am looking for a way to display two png images (in fact, it will be numbers, my aim is to create an overlay for live streaming to display players score and some further additional content) on a wind
I need to flash some images with very precise timing (order of milliseconds) for which I developed a subclass of QGLwidget. The images are loaded as textures at initialization. I am using a QTimer ins
Looking for opinions on the best way to scroll text, Im using the freetype lib with OpenGL/c++ on Slackware.
I don\'t have any hands on experience with graphics programming. I got this doubt when I was reading about graphics programming.
I have made three sources of light and one cube I don\'t see a spot of light on faces. It\'s look like entire polygon is lit.
I am pretty new to OpenGL and have run into a problem trying to render a skybox. This picture illustrates the issue fairly well.