I want to print out words in languages other then english (such as russian and german) while using WGL.
I am trying to make a very simple MFC OpenGL tutorial. There is a sphere. And the spere is the source of light(like sun). And there is two triangle. According to movement of the spere, I want to have
Or would 开发者_如何学JAVAit be better to batch immediate mode calls?Ditching immediate mode is always a good idea, but this doesn\'t mean you have to go through the full stretch of Vertex Buffer Obje
Probably this is very easy but I can\'t find the right words for google to spit out what I need. I have a custom derived QGLWidget and want to do some video capturing to show it to others.
I\'ve skimmed through the specs and OpenGL forum but couldn\'t really make sense of this: Are the *BaseVertex version of the drawing commands supposed to add to the GLSL variable gl_VertexID开发者_运
I just started to use OpenNI and Ogre3D for an animation application. I found the below sample for this integration: OpenNI Ogre Integration Sample. But I noticed that it is developed using DirectX wh
I\'m writing a decoder for MilkShape 3D models. I load the contents to a vertex array and a face index array (as std::vector), then use glDrawElements() to render it, so far so good.
Since the depth buffer pixels can only have colors from 0 to 255 (am I right?), the maximum draw distance would be limited by that bounds as well.
Following problem: I have two textures and I want to combine these two into a new texture. Thus, one texture is used as background, the other will be overlaid. The overlay texture is g开发者_如何学Cet
I\'m writing a WebGL application that algorithmically generates geometry. The geometry will consist of between 4-150 objects, each consisting of somewhere between 16 and 2048 points, drawn as a TRIANG