I am currently using glew to detect some GPU features of the bound openGL context. Imagine a texture class where I want to use the openGL 3.0 enums if available and fallback to extensions if opengl
I\'ve begun learning OpenGL today, and it\'s just plain fantastic. However I cannot for the life of me make objects draw according to depth, instead of drawing order, so I hope someone can tell 开发者
I\'m having an issue in my OpenGL application where OpenGL appears to add a vertex at the origin of some of my meshes. The issue has me befuddled because it seems to only affect meshes composed of tri
I know that normal mapping describes the process of adding detail to meshes开发者_Python百科 without increasing the polygon count, and that this is achieved by using specific normal textures for manip
I w开发者_JAVA百科ould like to implement a visualisation of this video in Java as experience to help me understand all of the \'troubles\' in creating visualisations. I have some experience in OpenGL,
I am working on an OpenGL-based UI written in C. I have a hierarchy of controls -- small square 2D boxes inside a scrollable region of a bigger control. Inside the small boxes 3D scenes are drawn. The
We have been considering buying a 3D-ready LCD monitor along with a machine with a 3D-stereoscopic vision capable graphics card (AT开发者_JAVA技巧I Radeon 5870 or better). This is for displaying some
I have a solution for a previous c++ project provided to me. When I open the solution in visual studio and try to build, I get the error:
I\'m working on a remote visualization project for BioMesh3D, harnessing a beefed up server to do processing and rendering.It\'s easy to get it working if we setup a user 开发者_StackOverflow中文版to
By this 开发者_C百科I mean, does Cairo draw lines, shapes and everything using opengl acelerated primitives or no? and if not, a library that does this?The OpenGL backend certainly accelerates some fu