I\'d like to use certain functions of openGL, but nothing related to rendering visual content. Is there way to create it without ANY dependencies (not to windows, nor some package[SDL, SFML, GLUT])? O
I\'m looking to write a first OpenGL app on the Macintosh. Previously I\'ve only done OpenGL programming in Windows. From what I\'ve read, there are basically three choices:
People have been telling me that \"GPU renders triangles only\". But how do you explain GPU rendering a quad with 4 lines only in the wireframe mode, shouldnt it be rendering it with 5 lines since GP
When using SDL 1.2, what do I need to include to be able to use OpenGL Vertex Buffer Objects (VBOs)? Currently, I only include SDL.h, SDL_opengl.h, SDL_image.h
I\'m looking for a good example of a basic OpenGL App for Mac OS X, but not too simple. I have a good solid base of experience with iOS and objective-c, but I\'ve never built a Mac OS X App.
I am unsure of how to describe what I\'m after, so I drew a picture to help: My question, is it possible within OpenGL to create the illusion of those pixel looking bumps on a single polygon, without
i have a program that does some GPU computing with Optional OpenGL rendering. The use dynamic is as follow:
Is it possible to output new primitive type from geometry shader other than was input? I\'d like to input a point and render a triangle. The point would be used just as center for this triangle. If no
Is there any way to attach a texture buffer object (ARB_texture_buffer_object) to a framebuffer (EXT_framebuffer_object), so that I can directly render into the texture buffer object?
I don\'t have much OpenGL experience. I am trying to draw a teapot and move a camera around the teapot. To this end I am using the gluLookAt function. The problem is that when I call gluLookAt the scr