Just wondering - th开发者_如何学Gorowing ideas in my head - about starting a new XNA project for the 360.I would like it to be retro-old school, and emulating scanlines and color palettes and such.
I have basic DOM menu that has sprite background images for the first level of \"LI\"s. It works just fine, but I 开发者_运维百科guess there is some problem and instead of switching the image right aw
import flash.display.Sprite; import flash.net.URLLoader; var index:int= 0; var constY = 291; var constW = 2;
Currently the setanchor function only sets the anchor within开发者_如何学运维 the sprite frame. Is there any (easier) wway to change the anchor point to a coordinate on screen space? My purpose is to
I am making an application, in tha开发者_如何转开发t I want to move the sprite in a specified region of the screen, With cocos2d I am not able to make move of sprite, I only know the method-(void)ccTo
Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject];
The code validates. There should be two more images in the menu on the left, above the visible one of the silo. And each should be a link.
I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair.
I\'m attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null.
Lets say I have 4 images and I want to use these 4 images to animate a character. The 4 images represent the character walking.I want the animation to repeat itself as long as I press the key to move