I have an ASHX handler that I am using to display images that are stored in a database.I display the images as thumbnails and then full size if the user mouses over them.
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I\'m working on an iPhone game 开发者_JS百科using Cocos2d where the main character is approximately 194x114.
Is it possible to improve performance drawing sprites by reducing the number of bit planes used in their image file? For example if you only used 4 colours and hence image was 2 bitplanes, would cocos
I\'m wondering about how the NES displays its graphical muscle.I\'ve researched stuff online and read through it, but I\'m wondering about one last thing: Nametables.
I\'m using CCSprite to redraw my app\'s background image (it\'s like a moving background). However I\'m also using CCSprite to draw my hero and enemie开发者_高级运维s. At some cases the enemies goes b
I\'m trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown.I\'ve been thinking of what type of logic I should use to enable such effects.
I am trying to make a sprite animate in cocos2D.I believe I have the animation set up, but how do I draw the animating sprite onto the screen?Here is what I have:
If this is a question that shouldn\'t be on SO, please let me know. Has anyone tried the website: http://csssprites.org/
I\'m in the midst of porting a win32 app to cocoa. Wherever possible, I\'m using IB, since... well i开发者_JAVA百科ts way easier in every way possible, obviously. One thing is the designer and the win