I ha开发者_C百科ve used this effect before, everything is in order (As far as I see), but it\'s just not working. What have I missed?
How do I avoid unneccesary deallocation? I\'m running this code: CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache];
\"Object reference not set to an instance of an object.\" using System; using System.Collections.Generic;
Hey guys I\'ve tried several tools (imagemagic, gif2png, Nconverter) to extra开发者_运维百科ct frames to make sprites from a .gif image that i have.
Basically, I want to animate a shrinking circle. I\'ve already done this by drawing progressively smaller circles onto CGLayer\'s, and then using
I have a sprite on which I have added two textfields side by side, horizontally. I have set the buttonmode of sprite = true.
I\'ve got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it\'s even taking into accoun
That\'s the question xD Given an instance of a CCSpri开发者_如何转开发te in cocos2d in iphone, what method can I use to obtain the image width and height?The CCSprite class has a bounding box propert
Is it possible to use CSS sprites for \"foreground\" images -- i.e. images that users are supposed to click on and interact with and maybe even print?
I\'m creating a game and I create sprites(enemies). I keep creating an开发者_开发百科d destroying sprites. Flash/Flex has a garbage collector which handles the destruction of unused resources. Should