There is a client and a server applications running on the same machine. They use asynchronous communication with TcpClient and TcpListener.
I want to write a simple socket server, however I\'d like it to be vertically scalable, for example, not creating a thread per connection or very long running tasks, which may consume all threads.
I have two TCP-server apps that are based on the same code, but for some reason exhibit different behavior and i\'m ready to pull my hair out trying to figure out why.The code pattern is as follows:
So I have something like this: Task.Factory.FromAsync<TcpClient>(tcpListener.BeginAcceptTcpClient, tcpListener.EndAcceptTcpClient, tcpListener).ContinueWith(ConnectionAccepted);
I have a quick and dirty question. So as it stands, i have two clients and a server running. I can communicate messages from the clients to the server without any problem. my problem appears when i wa
I\'m not really sure what is wrong because I have tried the other method overload for TcpListener.Start(int backlog) but the same resu开发者_JS百科lt occurred. Maybe it is something wrong with how I
Experimenting with the TcpClient and TcpListener class and for some reason when I have a couple of threads running and I close the form the process does not end but the form disappears.
I have to develop a service which will continuously listen for broadcasted m开发者_运维百科essages over GPRS through TCPListener.
public Server([Optional, DefaultParameterValue(0x6c1)] int port, [Optional, DefaultParameterValue(\"127.0.0.1\")] string ip)
There are three overloads for constructing a TcpListener: public TcpListener(int port); (obsolete) public TcpListener(IPEndPoint localEP)