Send server multiple messages? C#
I have a quick and dirty question. So as it stands, i have two clients and a server running. I can communicate messages from the clients to the server without any problem. my problem appears when i want to read two messages from the client - rather than just one message.
The error which i receive is: IOException was unhandled. Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Here is my code on the server side:
private static void HandleClientComm(object client) { /** creating a list which contains DatabaseFile objects **/ List theDatabase = new List();
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
do
{
bytesRead = 0;
try
{
// Blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch (Exception)
{
// A socket error has occured
break;
}
if (bytesRead == 0)
{
// The client has disconnected from the server
break;
}
// Message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
Console.WriteLine("To: " + tcpClient.Client.LocalEndPoint);
Console.WriteLine("From: " + tcpClient.Client.RemoteEndPoint);
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
if (encoder.GetString(message, 0, bytesRead) == "OptionOneInsert")
{
byte[] message2 = new byte[4096];
int bytesRead2 = 0;
**bytesRead2 = clientStream.Read(message, 0, 4096);** //ERROR occurs here!
Console.WriteLine("Attempting to go inside insert)");
Menu.Insert(theDatabase, bytesRead2);
}
Here is my client code:
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes("OptionOneInsert");
Console.ReadLine();
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
NetworkStream clientStream2 = client.GetStream();
String text = System.IO.File.ReadAllText("FirstNames.txt");
clientStream2.Write(buffer, 0, buffer.Length);
clientStream2.Flush();
ASCIIEncoding encoder2 = new ASCIIEncoding();
byte[] buffer2 = encoder2.GetBytes(text);
Console.WriteLine("buffer is filled with content");
Console.ReadLine();
When the client sends the message "optionOne" it is received by the serve开发者_运维问答r just fine. It's only when i attempt to send the string called "text" that the issues appears!
Any help would be greatly appreciated - I'm not all that familiar with Sockets, hence i've been struggling with trying to understand this for sometime now
You've got a big problem here - there's nothing to specify the end of one message and the start of another. It's quite possible that the server will receive two messages in one go, or half a message and then the other half.
The simplest way of avoiding that is to prefix each message with the number of bytes in it, e.g. as a fixed four-byte format. So to send a message you would:
- Encoding it from a string to bytes (ideally using UTF-8 instead of ASCII unless you're sure you'll never need any non-ASCII text)
- Write out the length of the byte array as a four-byte value
- Write out the content
On the server:
- Read four bytes (looping if necessary - there's no guarantee you'd even read those four bytes together, although you almost certainly will)
- Convert the four bytes into an integer
- Allocate a byte array of that size
- Loop round, reading from "the current position" to the end of the buffer until you've filled the buffer
- Convert the buffer into a string
Another alternative is simply to use BinaryReader
and BinaryWriter
- the ReadString
and WriteString
use length-prefixing, admittedly in a slightly different form.
Another alternative you could use is to have a delimiter (e.g. carriage-return) but that means you'll need to add escaping in if you ever need to include the delimiter in the text to transmit.
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