I am trying to play video, where I get frames as bitmaps from the native code and I want to display the video on the screen. I do not understand how to display them, as there are view, surface, animat
I k开发者_如何学Cnow there are different situations where one would be better than the other, but I\'m comortable with a generalized statistic of...
i have problem with using bitmap in console application in c#. I included system.drawing reference to work but while writing code the intelisense shows there isn\'t a开发者_高级运维ny suggestion for b
I have a Bitmap th开发者_如何学运维at is larger than the ImageView that I\'m putting it in. I have the ScaleType set to center_inside. How do I get the dimensions of the scaled down image?Ok. I probab
@Override protected void onDraw(Canvas canvas) { if (mBitmap != null) { canvas.drawColor(0xFFAAAAAA); canvas.drawBitmap(background,0,0,mBitmapPaint);
I have an app which operates a large quantity (~100) of bitmaps - i.e. music cover art. Bitmaps are used in two ways - as a large background and a small (50dip) icon.
I am trying to access the raw data of a Bitmap in ARGB_8888 format on Android, using the copyPixelsToBuffer and copyPixelsFromBuffer methods. However, invocation of those calls seems to always apply t
I am facing problem with displaying bitmap using nat开发者_运维百科ive code. My code is as below
I am currently implementing a view in Android that involves using a larger than the screen size bitmap as a background and then having drawables drawn ontop of this.开发者_运维问答 This is so as to si
I\'m in the process of writing an Android game and I seem to be having performance issues with drawing to the Canvas. My game has multiple levels, and each has (obviously) a different number of object