We have some code inside our application that captures an image of a w开发者_Go百科indow and saves it to a PNG file and copies it to the clipboard (C++ API code).
The code Bitmap bmp = (Bitmap)extras.get(\"data\"); ByteArrayOutputStream out = new ByteArrayOutputStream();
I would like to represent a structure containing 250 M s开发者_开发技巧tates(1 bit each) somehow into as less memory as possible (100 k maximum). The operations on it are set/get. I cold not say that
Simply what it says on the tin I\'m loading a bitmap from a file using Bitmap::FromFile but afterwards I want to delete it from the disk.
Short Version: Is there a guaranteed minimum VM Budget Size (or at least a reasonable target)? I am exceeding it with an xml layout that is nothing but a linearlayout wrapping a single 30KB image.
I have images with many different ratios that are being resized (downscaled) to iPhone/iPad screen size.
I have a problem when compiling my app, which is inspired from bitmap-plasma. I was calling if ((ret = AndroidBitmap_getInfo(env, bitmap, &info)) < 0) {
I am currently creating an application that needs to implement the \"Dry Brush\" Filter of Adobe Photoshop on a Bitmap.
I\'ve been messing around a bit with some low-level bitmap manipulation and having been creating some various color matrices to apply to bitmap data to add \"filters\" (for lack of a better term).
I\'ve been using a bitmask in a current project for keeping track of user roles, but now have a situation where I need to be able to do a find for all users who are a certain role.