basically, I have a button which when clicked, an image will appear in random coordinate.. Here\'s my code :
In need to draw on a 16 bit greyscale in-memory bitmap. Associating a TCanvas to the bitmap would be marvelous. I use Delphi but any language is OK. I just nee开发者_高级运维d the idea.
This probably goes for all programming languages. I use Adobe Flash AS3 and for some reason that is boyond this post, I cannot use built-in dropshadow filters.
For a couple of days now I\'ve tried to figure out why my nine-slice code does not work as expected. As far as I can see, there seems to be an issue with the Graphics.DrawImage method which handles my
In my application I have an image viewer and I am getting bitmaps from web server. In order to increase the performanc开发者_JAVA技巧e of my app, I have a buffer of bitmaps.
I get this stacktrace from the Market developer console every once in a while; I can\'t find any way to repro the error. It\'s happening while displaying a splashscreen ImageView as the app is first l
I\'m trying to make an application which enables user to touch the screen and draw image based on users\' finger coordinates. Here\'s my code :
I am making an application in android which loads Icon size images from URL i have tried dow开发者_StackOverflow中文版nloading images using the following code.
This question is about how to read/write, allocate and manage the pixel data of a Bitmap. Here is an example of how to allocate a byte array (managed memory) for pixel data and creating a Bitmap usin
First off, I want to say hello to the community.I have been a long lurker and appreciator of this place.