I use the following to write jpgImage to a PictureBox.Image. var jpgImage = new Byte[jpgImageSize]; ...
I have a class in my Java layer which implement Renderer. Inside this class I have a bitmap which I want to pass to JNI layer. JNI layer would be responsible for displaying bitmap by using OpenGL. Can
In my Android project, I have a matrix that I use to draw a bitmap on a canvas. During my drawFrame method, I translate the matrix in the Y direction so it looks like the bitmap is moving up. It does
I\'m writing a game and now I\'m starting to realize that the performance has to be improved (link to game (market)).
I have a World ( a PictureBox and a Bitmap with is size ( rows * columns ) and create Graphics fromBitmap in Windows Forms ) the following is the code,
I\'m getting a NullPointerException when running this bit of code abstract class thing extends Drawable(){
I have a map image (bitmap, ~4MB) that contains services (i.e. restrooms/elevators/exits/etc..) Based on user selection from a table I would like to show the map with the selected service only. For ex
I am trying to draw bitmap and circle at the same point using the following code. But circle and bitmap drawn at different places.
Now I have 2 dimension array that collects all color\'s pixel and I have 1 dimension array that collects a specific color that every pixel need to check with this array. But how to check this 2 array
My problem is this: I need to create a re-scaled bitmap created using a NinePatch. My current system creates a Bitmap from a NinePatch file. This then gets fed into a NinePatch (or NinePatchDrawable