I have a somewhat intensive drawing task that I want to move to a separate worker thread outside of UI thread. I would not update UI in this thread, only draw bitmaps and text in my own Canvas object
Struggling with manipulating the underlying bytes of a Bitmap object to remove the transparency of an image.
I am currently working on a project in which I need to use a pin pad device for an electronic signature capture.When the electronic signature is captured, it is saved as a .bmp file.When I take the sa
I was looking for the fastest way to convert a Bitmap to 8bpp. I found 2 ways: 1. public static System.Drawing.Image ConvertTo8bpp(Bitmap oldbmp)
I need help regarding rendering of Bitmaps and displaying them as a video in Android. Does someone know how to do it?
Just wondering what the fastest way is to draw a bitmap to canvas? Currently I have a bitmap (and canvas for drawing) which i use to double buffer drawing calls, and then when i draw to canvas have a
I have several hundred bitmap files for which I\'d like to do a flood fill to change one of the colors.Are there any programs out there that will allow me to do this, or which will allow me to write a
I am building an AppWidget which I\'m hoping to be skinnable by allowing the user to download skins from a central repository.
This question already has answers here: Closed 10 years ago. Possible Duplicate: Bitmap byte-size after decoding?
I\'m trying to draw to a Bitmap so I can put my custom view inside an imageView.The code within the onDraw method is: