I uploaded an app (Hungry Birds) to the marketplace and a friend downloaded it for his Xperia x10. He开发者_如何学运维 changed the Bitmap from the default, non-animated version to an animated one, and
I am plotting images of height and width equal to device screen as an overlay item in Android. But when the number of images exceeds the app crashes with Out Of Memory error - Bitmap exceeds VM budget
I\'ve been working on an iPhone game and ran across a problem. I got a nice (variable width) ttf font which I\'d like to convert to bitmap, but eve开发者_开发知识库ry generator I find keeps it variabl
I have an app in androi开发者_StackOverflow中文版d where I\'m returning some pictures from facebook pages.I return this pictures as InputStream and then I decode them using BitmapFactory something lik
I don\'t understand the problem, why BitmapFactory.decodeFile works fine on emulator but fails on HTC desire. The following code:
as a many people i have a problem with big images too. ok,here my code.I found on stackoverflow how to fix this using BitmapFactory.Options.But in my situations i get image not from file. Can anyone
I was trying to achieve high speed bitmap writing in Silverlight, and used WriteableBitmap to do it. The scenario is repeat开发者_如何学运维edly writing UIElement like Image onto a 1000x1000 sized bit
I noticed that after I converted my jpeg file into a bitmap the size drops almost by half, is this normal? I doing something like this:
I have an imageview, which uses matrix to scale/drag an image. Now I want to overlay another image. The matrix transformation should be applied to the combination of background and overlay.
I\'ve read the example to do this: protected void onActivityResult(int requestCode, int resultCode, Intent data)