I\'m currently trying to create a subclass of UIImageView in order to make it download its image from server asynchronously ;)
Is there such a thing as an \"on load complete\" for images in iphone? I want to be able to destroy a UIActivity indicator once and image is loaded.
let\'s say i am trying to save an image selected from photo library to database..is the following code correct?
I\'m trying to figure out how to make it so that when I\'m moving an object around, I\'m not \"holding\" it in the 开发者_StackOverflow社区center of the object, but rather towards the left or right.Th
I\'m developing on the iPhone and I have seen in the AppStore that the images are progressively downloaded in the UITa开发者_运维知识库bleView... How can I implement that?
I am just getting stated with iPhone development and can\'t seem to find the answer I am lo开发者_如何学JAVAoking for what I want to do.
I am developing an iPhone app that resizes and merges images. I want to select two photos of size 1600x1200 from photo library and then merge both into a single image and save that new image back to
I am developing image framing application for iphone. when i choose image from image-picker controller and after zooming , cropping,pairing with framei will save the image. for that
I have managed to use the reflection sample app from apple to create a reflection from a UIImageView.
I have a subclass of UIImageView that I need to know when is touched. (Full code below.) I have found and read both this and this. They were mildly useful, but neither really worked. Not only is my to