touches event handler for UIImageView
I am just getting stated with iPhone development and can't seem to find the answer I am lo开发者_如何学JAVAoking for what I want to do.
It seems like I should be able to programmatically create a UIImageView and then set up an event handler for it's touch functions.
in c# i would have something that looks like
Button b = new Button(); b.Click+= my handler code
right now I have this
CGRect myImageRect = CGRectMake(0.0f, 0.0f, 141.0f, 151.0f);
UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect];
myImage.userInteractionEnabled = YES;
[myImage setImage:[UIImage imageNamed:@"myImage.png"]];
myImage.opaque = YES; // explicitly opaque for performance
[self.view addSubview:myImage];
[myImage release];
What do I need to do to override the touch events?
thanks
While it is not the complete answer to your question, i think the following solution might be better then doing the "invisible-button-workaround".. simply subclass from UIImageView and override the following method:
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
//your UIImageView has been touched :)
//event -> "A UIEvent object representing the event to which the touches belong."
//touches -> "A set of UITouch instances in the event represented by event that represent the touches in the UITouchPhaseEnded phase."
}
hope this helps...
I have a mainview with some icons like "about" to open an about view. In the corresponding controller (mainview) I added an event handler for touchesBegan. Moreover I need to check which view has been "touched", as there are more icons on the view. My UIImageView instance is "aboutImg" and user interaction needs to be checked (i.e. UI builder -> attributes inspector of view).
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch view] == aboutImg){
[self ShowAbout];
}
}
Make sure you check the "User Interactions enabled". This is the easiest solution
Just use a custom UIButton with the image as background image.
I've not found a way to do it directly with UIImageView
. But if you subclass it and override the nextResponder
method to return a delegate under your control you can do what you're after. Expose the delegate as a property of the subclass and then you can pass in a delegate for the touch events and change it at any time.
I've seen other answers suggest putting an invisible button underneath the UIImageView, setting the image view to userInteractionEnabled: NO
, and letting the touches pass through to the button.
You need nothing to do with UIImageView, You can use UIButton with type custom and add touch up inside action to it...set button.imageview setImage: i-e:
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.frame = CGRectMake(0,0,100,100); //edit for you own frame
UIImage *img = [UIImage imageNamed:@"myimage.png"];
[button setImage:img forState:UIControlStateNormal];
If you want to go with UIImageView, then you need to add gestures to your imageview. else you can subclass your UIImageView and then use touch events.
Easiest way to add an onClick event to an UIImageView or to a UIView is to add a tap gesture recognizer to it.
UIImage *myImage = [UIImage imageNamed:@"myImage.png"];
UIImageView *myImageView = [[UIImageView alloc] initWithImage: myImage];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action: @selector(onImageViewClicked)];
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[self.myImageView addGestureRecognizer:singleTap];
[self.myImageView setUserInteractionEnabled:YES];
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