I need to make my little guy (in a UIIamgeView) jump forward and it has to look natural. I want to know is there a way to do it with CoreAnimation (beginAnimation/com开发者_如何转开发mitAnimation)?
i have found some ways but they are actually reading frames and applying transition which reduces the quality of animation..
To understand my problem let\'s follow this steps. Open - XCode -> New Project -> View based application.
I am using static images in Imageview to show some area. I want to place pin markers that we can create on google maps.
I have a PNG file in a UIImageView, and开发者_如何学编程 next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG
I am a noobat OBJ-C :) I am trying to add a UIImageView to a UIScrollView to display a large image in my iPhone app.
I\'m working on an iPhone app and I need to be able to display images to users.I have already gotten the code that takes the photo and stores it into the filesystem working well.Now I just need to fig
My app has to load an image from a http server and displaying it into an UIImageView How can i do that??
I have a UIImageView that starts off with an image (loading.png) specified in IB. When my app starts, a new image is downloaded from the internet to replace the existing one. I do the following to rep
Using Instruments, I keep on getting pointed to a memory leak with a UIImage. I think I\'m assigning and releasing the memory correctly. The leaked object in instruments is described as NSConcreteData