From this site: http://www.catalinzima.com/?page_id=14 I\'ve always been confused about how the depth map is calculated.
What exactly are my options? I have programs I need to write in OpenGL and DirectX, and I\'d like to use Qt for OpenGL, and not have to re-implement half my program for the DirectX components of my ta
I am tasked with making a sun/moon object flow across the screen throughout a time-span (as it would in a regular day).One of the options available to me is to use a \"billboard\", which is a quad tha
I am writing Windows Hooks for DirectX 6.1. I want to intercept calls for EMBM (Environment Mapped Bump Mapping) and pass the data to own bump shader, so application which depend on EMBM will work cor
How do I use DT_CALCRECT to determine my rectangle bottom and right coords? e.g I have this rect: RECT textPos;
I\'m trying to capture raw data from my line-in using DirectSound. My problem is that, from a buffer to another the data are just inconsistent, if for example I capture a sine I see a jump from my la
Has开发者_运维百科 any one Used DMO (Microsoft DirectX Media Objects) in C#? Not using DShow. Any Libs, Wrapers, etc?I personally am not familiar with that framework, but does SlimDX support it?
I\'ve installed SlimDX but the assembly reference does not come up as a choice in Visual Studio, and I cannot for the life of me find out where SlimDX 开发者_运维百科has installed itself! Any help wou
I need to get an up vector for a camera (to get the right look) from a roll, pitch, and yaw angles (in degrees).I\'ve been trying different things for a couple hou开发者_StackOverflow中文版rs and have
does anyone know an implementation of the inverse FFT in HLSL/GLSL/cg ... ?开发者_运维知识库 It would save me much work.