I have a running 3D engine built in D3D (via SlimDX). To avoid interupting the rendering pipeline I have batched together many objects with the same material into bigger meshes (to reduce state switch
Using DirectX I\'m rendering textured polygons (orthographically) so they act as HUD sprites. Now I\'m not sure how would I go about implementing sprite masking in this sytem?
I have a game 开发者_运维技巧engine to work on as part of a class. Currently, its rendering is frame-rate dependent and one requirement is to move to a timer-based dependency.I am not sure how to dete
今年4月,BUILD2014上开发者_如何学JAVA显示的DirectX12多媒体编程界面因故延期,微软随后退而求其次,发布了DirectX11.3。现在,根据MDL论坛管理员的消息,DirectX12的早期预览版已经向相关行业从业者开放。
微软几个月前发布了DirectX12,但现在微软正式宣布,其最新一代游戏图形APIDirectX12将在2015年中后期与Windows10正式版一起推出。同时,DirectX12将作为Windows10操作系统的一部分提供。微软官方表示:
I am trying to make a very simple object rotate around a fixed point in 3dspace. Basically my object is created from a single D3DXVECTOR3, which indicates the current position of the object, relativ
I\'m Having a problem with my DirectX 9 Terrain Engine.. It\'s working fine, except for one thing, it doesn\'t load the heightmap in a proper way.
This is still an outstanding issue. I am trying to get a point sprites system workign render a sun in my world.I noticed another user asking a similar question (with the same code, presumably from my
I am from .net C# background and I want to learn DirectX.I have knowledge of C++ but I am fairly new to graphic world.
I am trying to do computer vision using a webcam (the model is Hercules Dualpix). I know it is not the ideal camera to use, but I have no choice here.