I want to get th开发者_开发问答e adpater RAM or graphics RAM which you can see in Display settings or Device manager using API. I am in C++ application.
i am trying to get pickigng working in directx 9 and i am having some trouble. it works fine when 开发者_如何学Goi am rendering my mesh in software however i do get errors when rendering with a shader
I was wondering if anyone could give me a starting point of how to capture the entire screen in Windows Vista/7?I know how to do it in previous versions of Windows, but would really like to keep every
i want to play an 开发者_JS百科avi file using c++ and direct X with a mfc interfaceYour question is not very clear. To get AVI frames you could use Video for Windows, Windows Media or Direct Show. To
I have the following C++ matrix class: transform.h transform.cpp I am using this coupled with a renderer, for which there is an opengl and a directx implementation.
I\'m lead to believe that function pointers are going to be needed to assign functions to the images that will be used as buttons somehow, but I can\'t find any decent resources on this.
Looking through some directx examples, I\'m often seeing the structure for a vertex to be defined as such:
I have a problem where Device.Dispose() is taking a long time to execute when the application is closed. I am investigating whether this is due to unmanaged objects not being freed properly thus resul
Is it possible to use a pixel shader inside 开发者_运维技巧a sprite? I have create a simple pixel shader, that just writes red color, for
I need basic information about DirectX. Is it a managed API or Un开发者_运维问答managed? Can someone provide me some link etc. explaining this?DirectX is unmanaged, but there are managed wrappers/bind