I use XNA as a nice easy basis for some graphics processing I\'m doing on the CPU, because it already provides a lot of the things I need. Currently, my \"rendertarget\" is an array of a custom Color
EDIT: After even more code modification, the error is still there, modified code shown: KeyDown(): const int input_bit_num = 0x8000;
In the directx post process sample the downfilter FX has the following code in it: //-----------------------------------------------------------------------------
From this site: http://www.toymaker.info/Games/html/vertex_shaders.html We have the following code snippet:
Iadded DirectX 9开发者_StackOverflow社区c as a prerequisite in my VS2008 publish. On running the installer it does not install directx on my m/c.
I\'m just learning about Flex and I\'m loving it. Unfortunatly I still have to make the decision on which RIA technology to use and its dependent on, among other things, from the following case:
So I\'m trying to implement some Direct3D post-processing, and I\'m having issues rendering to textures.Basically, my program looks like this:
Hey guys, I need to set a specific pixel in a texture to a custom color, for doing that I made a Bitmap and I always set the pixel in the bitmap,
When using the function: D3DXSaveTextureToFile and passing in D3DXIFF_BMP to create a bmp I\'ve noticed that the values seem to be estimated rather than given specifically.
I am displaying video over panel using custom allocator sample, for some file it play video on some active window and this show separately . how can i avoid this unwan开发者_如何学运维ted window to be