开发者_StackOverflow社区I see that DirectX 9 has multiple DLL versions, like d3d9.dll d3d9_25.dll d3d9_42.dll
I want to be able to render a thing as if it was a wallpaper. I use Windows, and I prefer DirectX. I know that VLC can render the开发者_StackOverflow video has a wallpaper in DirectX mode, so it\'s po
I know that normal mapping describes the process of adding detail to meshes开发者_Python百科 without increasing the polygon count, and that this is achieved by using specific normal textures for manip
I am using managed DirectX to try and draw a texture and a piece of text to the screen using a Sprite.Unfortunately, if I place the text and the texture in the same sprite, the texture overwrites (ove
I have some functions 开发者_如何学Gowhich draws the game screen using the Direct X library in Windows.
I\'m wondering how I can create an overlay with Direct3D11 (C++). (Like the xfire game chat that renders content over 开发者_如何学运维another program in fullscreen)
I don\'t have any hands on experience with graphics programming. I got this doubt when I was reading about graphics programming.
I\'m working in visual studio with DirectX and today I\'ve gotten some weird compiler errors that don\'t make any sense (to me at least)...
I\'m trying to make a rather basic 2D Engine with Direct3D. I made a LoadImage() function which stores all the rather static behaviour of the image in an object. (Shaders, Vertexbuffers, Samplers etc
Ok so I just installed Visual Studio 2010 and DirectX SDK (开发者_Go百科DirectX Software Development Kit June 2010 9.29.1962), and I tried to make a simple program to test everything out. I\'ve put in