Can DirectX be used to plot a set of points on a WPF control (or something that can be used by WPF). I need to implement a control in WPF that should plot 16k points with an update rate of 30 Hz, and
I\'m developing a DirectShow filter that it\'s input connects to H.264 encoder\'s output, the filterpurpose is to insert FEC bits just before theH.264 NAL\'s header,
I\'ve been following a book about basics for game programming with D3D11. I now understand the absolute basics of Direct3D :)
Sorry for this, may be this is very basic question, I have multiple开发者_运维问答 small texture with different size and co-ordinate, and i want apply some transition on this. So i need to combine all
I try to realize WPF application using CUDA calculations and Direct3D 9 graphics. So I use following approach:
I’m using the .Net Direct2D API in “Window开发者_JS百科s API Code Pack for .NET” to improve the drawing performance, it always throws the “Exception from HRESULT: 0x88982F80” when creating the Co
I have written a WPF application which is capturing display and sound from TV Card from with through C# code. I can get the display from TV card, but I can\'t get any sound from TV Card. BTW, I\'m usi
I recently found out about the surface & device class which may solve my problems with screenshoting a fullscreen direct3d game.
I\'m currently making a game with my own game engine which I\'ve written in C++ and I\'m using the most recent directx SDK.
I\'m using DirectX10 to simulate a water surface, and I\'m now with a height map,which is a 2D array of the heights(y) at the points (x,z). But to draw it on the screen, I must turn it into a mesh or