What\'s a good way to store an entity\'s display data and an entity\'s logical data?Entities need to go on seperate layers (so like, background objects go behind foreground or so that enemies are alwa
I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it\'s price is reasonable.
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I\'m trying to learn game programming with Visual C++\\DirectX. At the moment I can load XMeshes, move them around, turn the camera around them, make collision test for only a box world etc.(I made so
I\'ve been doing some reworking of my flash framework lately and as I make about one game a month, the idea of re-useable components to quickly prototype concepts seems really appealing to me.
I\'m developing a cross platform game engine this targets Windows, Linux, Mac, Mobiles(Android, iOS) and Consoles(PS3, Xbox360).开发者_StackOverflow中文版 I\'m considering C++0x in role of the core an
I have a bachelor in computer science. And have been busy doing security research these years. I am also going to start my master soon which has also a theme of security.
I have been interested in how Wurm Online handles a dynamically changing map and set of objects whilst still being able to run on a normal computer. I would like to know if there is any information av
I\'m creating a web-based online game and am trying to find the best fit in terms of a framework for the front end of the game. The back end of the game is currently using asp.net mvc 2. Given that I
I am working on a screen manager for a miniature game engine, and so far I cannot find a proper solution to managing screen objects without using the \'blob\' for each one of the screens. Is blob tole