I\'m working on an LGPL game engine library and I prefer to code without dependencies. So far I have windowing code using Xlib and OpenGL code. But I\'m worried that eventually I\'ll need to use libra
I will probably use javascript to develop an online board/card game. My approach will be to have a client that will be able to work in standalone mode, so it must enforce rules. That means for example
I want to write a simple 3d game engine for apply. I have bought some vital Books like : Ultimate 3D game programming by sherrod
I started using Rokon to create the graphical portion of my game but when it was finished I had a lot of trouble creating a menu system and doing alerts with it. Discouraged, I started over without th
Hey, I\'m currently looking for various methods of implementing collision resp开发者_如何学JAVAonse in 2D video games, something similar to this tutorial Metanet has: N Tutorial I\'m looking to implem
I\'ve got an algorithm that takes more than several seco开发者_高级运维nds to complete. I\'m trying to implement it into a 60fps flash game i\'m creating. I am wondering if there is some provision in
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I would like to let my initializing script to create additional sensors/controller/actuators necessary for an interactive Blender application (not necessarily a game). This is preferable for two reaso
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Using other questions on here I found Amit\'s Page on Games including a section on Hex Tiles which also links to a game coding wiki here.