Ok i\'m currently using LuaScript v5.1 in a Game engine i\'m using. and the handy LuaInterface that comes along with it. i\'ve tested it on a range of systems running a range of OS\'s.
I have a Lua grammar, (minor modifications to get it to output for C#, just namespace directives and a couple开发者_开发百科 of option changes) and when I run it on some sample input, it gives me back
Having a problem with objects, not needed any more but still having references. Result: size of allocated memory is constantly growing due to not collected objects.
In my sample application, I have basically two threads. The main thread contains a Lua engine (which is not thread-safe) and registers some C++ functions into this engine. However, one of these funct
Is there a Lua equivalent for pyth开发者_开发技巧on\'s shlex library?See also LPeg.I found a reference to a project called LuaParse:
I have seen lots of information about the Lua scripting languag开发者_如何学Ce for game developement, but I don\'t understand why it\'s more powerful than the Quartz framework.
Not开发者_C百科 sure if this is an appropriate programming question or not; but here goes.... I\'ve written a very simple add-on that displays text/plays a sound when certain spells become usable (Ov
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For a number of web-applications I need something like Capistrano to automate deployment. I know Capistrano can be used to deploy non-ruby applications but I\'m not familiar with Ruby, so I expect wri
For example: items = { [753] = { }, [192] = { }, [789] = { }, [791] = { }, [790] = { }, [776] = { }, } I would like to remove 789 and all data inside of it.I 开发者_JS百科tried both: