I have a lot of lua-script with the same name used for function name (intended for \"entry point\") and I want to run them. But I want to make it as fast as possible.
I\'ve been trying to write out a custom tick using the Corona SDK (using Lua).The key seems to be these \"eventListeners,\" but I\'m also trying to get them to work with classes.right now i have this
I have a character that\'s say, 20 by 10 pixels large and I have a collision map based on pixels (think worms).
The simple version is that I expect my __tostring method I have built in C to output \"glxy_object(100)\" when I print the object in Lua.It does this perfectly if I comment out the code between the \"
I have this table: no_table ={ {a=\"3\", b=\"22\", c=\"18\", d=\"ABC\"}, {a=\"4\", b=\"12\", c=\"25\", d=\"ABC\"},
I\'m not a programmer, even amateur, I just wanted a program that would change PSP screen (whole) color as fast as possible infinitely. I made something:
The shapes are at the top of the image. http://picturepush.com/public/6472916 The code looks like this:
I would like to know is there a way to pass a struct pointer to a lua script, and reach it\'s members from lua without copy (for read and write purposes).
I\'m starting to learn about the io. functions, and am trying to implement them in my code.I\'ve searched for the answer to this and nothing 开发者_Go百科seems to give a clear cut yes or no, or at lea
Why does: local circle = {} for i = 1, 15 do 开发者_Python百科for j = 1, 15 do circle[i] = display.newCircle( 0 + (i*20), 100 + (j*20), 9)