I\'m trying to develop an app that uses opengl on android, and ideally make it run on any phone as old as the original droid (or at least any phone that has OpenGL ES 2.0 support).Currently, I\'m usin
Is it possible to render a movie to an OpenGL texture in real time开发者_高级运维 using the Apple iOS frameworks?
Hy I have a little problem in openGL-ES texturing. I created a modell in 3ds max and used UV map for it, as you can see here(1st. picture) there is my UV map.
How do I access the data in a Texture2D object? Lots of XNA posts suggest using the function Texture2D.GetData but that appears to be missing in the SlimDX version of a Texture2D. I need to process my
I\'m making a Worms-style bitmap destructible terrain game using OpenGL. I\'d like to know where the limitiations in terms of video memory are for the size of the worlds.
Here is the texture I am attempting to load: Here is what I am seeing when I run my code: Here is the code I am using:
I\'d like to render a colour texture in gray. Doing it in ES 2.0 by using a shader is a piece of cake, but is it possible to do in ES 1.x?
I am doing some gpgpu开发者_JAVA技巧 calculations with GL and want to read my results from the framebuffer.
I\'ve downloaded a sphere example from: http://aerotwist.com/lab/getting-started-with-three-js/ and I can see the nice red sphere. I\'d like to use a texture on it. I\'ve开发者_开发知识库 tried this:
I am trying to store an octree in a 3D texture in OpenGL for use on the GPU using Cg, from a chapter in GPU Gems 2 found here http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter37.html. However