Having little expe开发者_运维技巧rience in Opengl es (or opengl) I was hoping somebody could help me out with this.
I\'m looking for a way to automatically map a 3D mesh\'s polygons onto UV space such that texel density is maximized and k开发者_开发问答ept as consistent as possible between polygons. Does an algorit
I\'ve been using this method (I think I got it from one of Apple\'s example code projects): - (void)loadTexture:(NSString *)name intoLocation:(GLuint)location
i have to develop an application in wich the final step is to export a video (or a single frame) ofa 3D animation generated by my software calculating the user input parameters.
I\'m trying to render a textured quad in d3d, and its not using the alpha values of the VERTICES of the quad the texture is being rendered to.Rather it is using the alpha of the TEXTURE.
I am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary.So a pixel is either transparent or opaque, although开发者_运维百科 in the tex
How can I alphablend only certain parts of a texture in DX 9? For example, layers in Photoshop (or any other photo editing program开发者_JAVA技巧 that supports layers).
I\'m working at galery on o3d(plagin version) and I need make photos transparent. Photos are on hud. Here is some code:
(Mac OS X, iOS apps) Q. What does glDeleteTextures actually do, on the above platforms? (The official documentation is... sparse, at best.)
I\'m new to opengl-es on android and struggling to get my head around the concept of texturin开发者_StackOverflowg.