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I am doing project in j2me for Nokia s60 devices This project has lo开发者_如何转开发t of PNG images and Sprite images there. All images are unique, so my project jar size is near 10MB. If I compress
My problem is the company I\'m working for has started giving me art for the game I\'m making for them and it has a huge world! It has given me a huge backdrop image like 12923x5356 huge!
I am centrally scaling a box on a graph with th开发者_JS百科e following: var x1 = (this.width - (this.image.width * this.scale)) / 2 + this.origin.x;
I want to manually create canvas and draw image into the screen. set image position x,y axis programatically.
How I can add Html content on a moving element in the Canvas, like this one http://www.html5canvastutorials.com/labs/html5-canvas-harmonic-oscillator/
Does anyone know why the rounded corners look wrong? ctx.beginPath(); ctx.moveTo(x + this.cornerRadius, y);
My problem is I have a canvas of a colour spectrum and onclick it assigns the color clicked to various parts of the page. When the user clicks the canvas I get the position like so.
I have a diagonal line start开发者_高级运维ing from the bottom left part going to the upper right corner of the screen. I have also a human image drawn to a canvas having a 2 meters interval in the th
I am using canvas to add image programatically. for example: Image image1=new image1(); Image image2=new image1();