Adding html content on a moving element in Canvas
How I can add Html content on a moving element in the Canvas, like this one
http://www.html5canvastutorials.com/labs/html5-canvas-harmonic-oscillator/
where I need to display my link or button on the moving block attached to the spring. Generally for static canvas elements we can use Z-index or overlapping techniques, but th开发者_JAVA百科ese don't work in this case.
Any solutions ?
Check if the following script works:
<script src="http://www.html5canvastutorials.com/libraries/kinetic2d-v1.0.3.js">
</script>
<script>
var button = {
x: 0,
y: 0,
size: 16,
width: 0,
height: 0,
padding: 4,
hover: false,
text: "Click Me",
onclick: function (e) {
// put your event handler code here
}
};
function drawSpring(canvas, context){
context.beginPath();
context.moveTo(0, 0);
for (var y = 0; y < 200; y++) {
// Sine wave equation
var x = 30 * Math.sin(y / 9.05);
context.lineTo(x, y);
}
}
function drawWeight(canvas, context, y){
var size = 100;
context.save();
context.fillStyle = "red";
context.fillRect(-size / 2, 0, size, size);
context.restore();
canvas.fillText(button.text, 0, 0);
button.x = ((canvas.width - button.width) / 2) - button.padding;
button.y = (y + (size - button.height) / 2) - button.padding;
}
window.onload = function(){
var kin = new Kinetic_2d("myCanvas");
var canvas = kin.getCanvas();
var context = kin.getContext();
context.font = button.size + "px Verdana";
context.textAlign = "center";
context.textBaseline = "top";
button.width = 2 * button.padding + context.measureText(button.text);
button.height = 2 * button.padding + button.size;
var theta = 0;
var curleft = 0;
var curtop = 0;
var obj = canvas;
do {
curleft += object.offsetLeft;
curtop += object.offsetTop;
} while (obj = obj.offsetParent);
canvas.addEventListener("mousemove", function (e) {
context.beginPath();
context.rect(button.x, button.y, button.width, button.height);
button.hover = context.isPointInPath(e.pageX - curleft, e.pageY - curtop);
}, false);
canvas.addEventListener("click", function (e) {
if (button.hover) button.onclick(e);
}, false);
kin.setDrawStage(function(){
theta += this.getTimeInterval() / 400;
var scale = 0.8 * (Math.sin(theta) + 1.3);
this.clear();
context.save();
context.translate(canvas.width / 2, 0);
context.save();
context.scale(1, scale);
drawSpring(canvas, context);
context.restore();
context.lineWidth = 6;
context.strokeStyle = "#0096FF"; // blue-ish color
context.stroke();
context.translate(0, 200 * scale);
drawWeight(canvas, context, 200 * scale);
context.restore();
});
kin.startAnimation();
};
</script>
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