A brief outline: I have a base class that builds some data objects.I then have a child class that inherits all the public methods and pointers to objects from the base class.
I am currently really stuck on how to solve the following problem: struct node { int a; node* b; } I will have two root nodes without parents and then to more nodes pointing to their parents
I am working on a application where huge number of threads are expected to iterate over set of string values and try to match it\'s own data with the data available in the list.
For practice, I wrote some template functions whose names are the same as the stl algorithms. But my code can not compile
I have 2 classes and one of them has map<string, vector<string> >I want to be able to use this in other class. Here is my code:
I know it is a very bad idea, so other suggestions on how to do it efficiently will be well-received.
I want to use the GLM (glm.g-truc.net) header-only C++ library in an Android NDK project, but I get compile errors. In the Android.mk, I\'ve added the header search path
I\'m not sure if this is a legit thing to do here - Returning an iterator by reference: vector::iterator& getElement(cons开发者_运维问答t char* name) {...}
My class is like this: class Outgoing { multimap<string,string> outgoing; public: void makeConnection(string key, string value)
C++ STL \"set\" and \"map\" support logarthmic worst case time for insert, erase, and find operations. Consequently underlying implementation is