I have browsed the documentation, but开发者_StackOverflow didn\'t find one. Any ideas?You should be able to just apply std::unique to the iterators of QList. std::unique just requires the iterators to
I have v1 and v2 , how should I got a new v like below? v1 = {1,2} v2 = {3,4,5} v = {f(1,3) , f(1,4) , f开发者_开发知识库(1,5) f(2,3) ,f(2,4) ,f(2,5)}
If I have a list<object*>>* queue and want to pop the first object in the list and hand it over to another part of the program, is it correct to use (sketchy code):
I was wondering if there was a way to use the stl::find_if to search for a user inputted value I don\'t know to do that without using any bad conventions(globals) or adding 开发者_Go百科loads of exte
All the documentation I can find on the STL containers (both queue and list) say that for any of the remove functions the removed object\'s destructor is called.This means that I can\'t use std::queue
I initialize an auto_ptr to NULL and later in the game I need to know if it has NULL or not to return it or a new copy.
I have a list L which needs to count how many 1s it has in it. list<int> L; L.push_back(14); L.push_back(5); L.push_back(22);
Can anyone explain why the _List_const_iterator would be using _List_node_base and downcast it to _List_node when needed? -- I think there must be some reason behind this.
This query is mainly based on std::function<R(Args...) >::operator= and std::any::operator=. The documentation shows that they are always implemented by constructing a new temporary object and s