I\'m having a lot of trouble getting my priority queue to recognize which parameter it should sort by. I\'ve overloaded the less than operator in my custom class but it doesn\'t seem to use it. Here\'
I have browsed the documentation, but开发者_StackOverflow didn\'t find one. Any ideas?You should be able to just apply std::unique to the iterators of QList. std::unique just requires the iterators to
I have v1 and v2 , how should I got a new v like below? v1 = {1,2} v2 = {3,4,5} v = {f(1,3) , f(1,4) , f开发者_开发知识库(1,5) f(2,3) ,f(2,4) ,f(2,5)}
If I have a list<object*>>* queue and want to pop the first object in the list and hand it over to another part of the program, is it correct to use (sketchy code):
I was wondering if there was a way to use the stl::find_if to search for a user inputted value I don\'t know to do that without using any bad conventions(globals) or adding 开发者_Go百科loads of exte
All the documentation I can find on the STL containers (both queue and list) say that for any of the remove functions the removed object\'s destructor is called.This means that I can\'t use std::queue
I initialize an auto_ptr to NULL and later in the game I need to know if it has NULL or not to return it or a new copy.
I have a list L which needs to count how many 1s it has in it. list<int> L; L.push_back(14); L.push_back(5); L.push_back(22);
Can anyone explain why the _List_const_iterator would be using _List_node_base and downcast it to _List_node when needed? -- I think there must be some reason behind this.
This query is mainly based on std::function<R(Args...) >::operator= and std::any::operator=. The documentation shows that they are always implemented by constructing a new temporary object and s