I have an SDL window containing an OpenGL viewport. When the user resizes the window by dragging a window edge, I\'d like for (1) the viewport to expand to fill the window, and (2) for the contents of
Hi this might seem like a difficult question(or at least to me it is) but im using glUnproject and its not working.
I am writing a game in C++ using SDL 1.2.14 and the OpenGL bindings included with it. However, if the game is in fullscreen and I Alt - Tab out then back into the game, the results are unpredictable.
I\'m getting a bug report that some functionality in some music-playing code in an external DLL (SDL_Mixer, in case it helps) that my program uses is raising EPrivilege.The DLL is written in C, so I c
I been working in a new game, and finally reached the point where I started to code the motion of my main character but I have a doubt about how do that.
I have developed a C++ application in Eclipse. When run outside of Eclipse, it takes a segmentation fault after a consistent number (4) of user actions. It did not seem like anything special at first.
So I have 8 images that I use in my web player as backgrounds for difrent button states. I also have something alike CSS file with sca开发者_Go百科leGrid declarations for correct resize:
So I want to 开发者_StackOverflow中文版create a gui for my game. I want to create a draggable slider. How to do such thing having 2 images - track and ball?Use some of SDL gui library rather than writ
Is there any actively developed open-source (GPL is fine) library that can draw widgets such as buttons, menus, etc on an existing SDL/OpenGL context? I have heard of FLTK, but it appears that it crea
For those who have experience, working with VB.NET, it\'s easier to use SlimDX or SDL? The tutorials for SlimDX are开发者_JS百科 already written for .NET, but I\'ve read that SDL it\'s a lot easier th