I\'m writing an OpenGL program that draws into an Auxiliary Buffer, then the content of the Auxiliary Buffer is accumulated to the Accumulation Buffer before being GL_RETURN-ed to the Back buffer (ess
I\'ve tried out both and although XNA 3.1 attracts me more because of t开发者_JS百科he ease of being able to just spew code out and not having to worry about memory and garbage clean up and all the ni
I\'m getting this error from compilator: 1>Linking... 1>main.obj : error LNK2005: \"int g_win_flags\" (?g_win_flags@@3HA) already defined in init.obj
for a simple demo program I am using the SDL library to play a mpeg movie file. Unfortunately the demo app should be executed on one of our windows 7 servers and it should be looked at remotely.
I\'m making a simple windowed game and I want a standard system cursor instead of SDL\'s black one. Is this possible without manual creation of c开发者_StackOverflow社区ursor?This is not possible as f
how can I u开发者_如何学编程se graphic card instead of CPU when I call SDL functions?You cannot, SDL is only a software renderer. However, you can use SDL to create a window, catch events and then you
I started doing game for my school project in C++ with SDL library. But I cannot find what am I doing wrong in code below.
#include \"ffmpeg/libavcodec/avcodec.h\" #include \"ffmpeg/libavformat/avformat.h\" #include \"ffmpeg/libswscale/swscale.h\"
aDosbox is hard-coded to use a keymapping suitable for the T-Mobile G1. I\'m using a G2, and that is a fairly inconvenient mapping.
I have a problem with a timer class based on a SDL timer. class CTimer { public: CTimer(): startTick(0), endTick(0), curTime(0), running(false) {};