In C and C++ is there a cross-platform way of yielding a thread? Something like sched_yield() or Sleep(0)?
I posted a question about this earlier and realized that my problem wasn\'t actually solved. Anyway, my question/problem is that for some reason when I run my SDL Application through the IDE, be it Co
I was trying to compile libSDL-1.2.14 for my mips platform. But it was not successful. These were the steps that I tried out :
I\'m porting an OS X application written in C++ with the SDL 1.2 framework to iOS using the SDL 1.3 framework.There have been some changes to the methods, and I am having trouble rewriting a couple of
My primary IDE is Visual Studio 10.0, so MSVC is my compiler. I\'m building a CMake-based project, and need to install SDL and SDL_Mixer. What\'s the proper way to go about this, so CMake recognizes I
I\'m trying to convert a SDL surface to an openGL texture using a snippet of code I found lying around the internet, after many hours of searching, most seem to use the same functions in the same orde
Ok, I have a renderer开发者_如何学运维 class which has all kinds of special functions called by the rest of the program:
I am writing a small program using openGl and SDL.I need to use SVL for various reasons but I cannot get it to link up properly in Xcode.Has anyone done this before and could talk me through it?开发者
I am using SDL for the view parts of my game project. And I want to handle key press events without interrupting the main thread. So I decided to run an infinite loop in another view thread to catch a
I posted this on the pygame mailing list but maybe someone here will have an answer. I can\'t be sure whether it\'s a pygame problem or an SDL problem, really.