I know I can answer this question easily for myself bygeneratin the code and see if it compiles. But since I couldn\'t find a similar question, I thought it\'s knowledge worth sharing.
I\'m creating my own type for representing css values (like pixels eg. 12px ). To be able to add/subtract/multiply/... my type and ints I\'ve defined two implicit operators to and from int. Everything
With code like the following public class Task { string Name; public static bool operator ==(Task t1, Task t2)
I have a simple struct which i\'m using as a key in a std::map struct PpointKey{ unsigned int xp,yp; //pixel coordinates
This issue has me confused.The first piece of code works fine without crashing, it assigns s1 to s2 perfectly fine.But the second group of code causes the program to crash.
Any chance to use enable_if with a type conversion operator? Seems tricky, since both retur开发者_如何学运维n type and parameters list are implicit.From the little research I did (and ignoring the c++
My program crashes when it tries to assign one object to the other, do you guy see anything wrong with this?
how can i overload \"<<\" 开发者_运维问答operator (for cout) so i could do \"cout\" to a class k The canonical implementation of the output operator for any type T is this:
I have a class with a few numeric fields such as: class Class1 { int a; int b; int c; public: // constructor and so on...
when I try to overload operator == and != in C#, and override Equal as recommended, I found I have no way to distinguish a normal object and null. For example, I defined a class Complex.