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Implementing operator< in C++

I have a class with a few numeric fields such as:

class Class1 {
    int a;
    int b;
    int c;
public:
    // constructor and so on...
    bool operator<(const Class1& other) const;
};

I need to use objects of this class as a key in an std::map. 开发者_如何学PythonI therefore implement operator<. What is the simplest implementation of operator< to use here?

EDIT: The meaning of < can be assumed so as to guarantee uniqueness as long as any of the fields are unequal.

EDIT 2:

A simplistic implementation:

bool Class1::operator<(const Class1& other) const {
    if(a < other.a) return true;
    if(a > other.a) return false;

    if(b < other.b) return true;
    if(b > other.b) return false;

    if(c < other.c) return true;
    if(c > other.c) return false;

    return false;
}

The whole reason behind this post is just that I found the above implementation too verbose. There ought to be something simpler.


I assume you want to implement lexicographical ordering.

Prior to C++11:

#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
bool Class1::operator<(const Class1& other) const
{
    return boost::tie(a, b, c) < boost::tie(other.a, other.b, other.c);
}

Since C++11:

#include <tuple>
bool Class1::operator<(const Class1& other) const
{
    return std::tie(a, b, c) < std::tie(other.a, other.b, other.c);
}


I think there is a misunderstanding on what map requires.

map does not require your class to have operator< defined. It requires a suitable comparison predicate to be passed, which conveniently defaults to std::less<Key> which uses operator< on the Key.

You should not implement operator< to fit your key in the map. You should implement it only if you to define it for this class: ie if it's meaningful.

You could perfectly define a predicate:

struct Compare: std::binary_function<Key,Key,bool>
{
  bool operator()(const Key& lhs, const Key& rhs) const { ... }
};

And then:

typedef std::map<Key,Value,Compare> my_map_t;


It depends on if the ordering is important to you in any way. If not, you could just do this:

bool operator<(const Class1& other) const
{
    if(a == other.a)
    {
         if(b == other.b)
         {
             return c < other.c;
         }
         else
         {
             return b < other.b;
         }
    }
    else
    {
        return a < other.a;
    }
}


A version which avoids multiple indentation is

bool operator<(const Class1& other) const
{
    if(a != other.a)
    {
        return a < other.a;
    }

    if(b != other.b)
    {
        return b < other.b;
    }

    return c < other.c;
}

The "Edit 2" version of the author has on average more comparisons than this solution. (worst case 6 to worst case 3)


You could do:

return memcmp (this, &other, sizeof *this) < 0;

but that has quite a lot of of caveats - no vtbl for example and plenty more I'm sure.

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