I am attempting to create a very simplistic particle system for an Android application using OpenGL ES 2.0.Basically it is just for linear moving clouds in the background.My first thought before start
I have a particle system using basic spritebatch, where the particles are being created and destroyed based on decremental alpha value till 0.
I am developing a cocos2d based app with a space background in which I am exploiting a CCQuadParticleSystem to make blinking stars. I have generated this particle system with ParticleDesigner. As soon
I am using CCParticleSystemQuad to create a particle effect. Now I would like to test for collisions with a CGRect from my Cocos2d scene. I listed another subject similar to this one and got a little
I am using CCParticleSystemQuad to create a particle effect in Cocos2d. Now I would like to test each particle for collisions with a CCRect.
Now I met a new question. How to modify every particle\'s angle to make it toward the center. Just like the images:
So I\'m writing a sort of particle simulator, like a \"falling sand game\" if you know what that is, and I\'ve kind of hit a r开发者_运维百科oadblock now. The way I\'m doing this is I have a particle
The update() function below gets called on every frame of a game. If the Drop particle has y value greater than 160 I want to remove it from the table. The problem is that I get \"attempt to compare n
I have created particle in cosos 2d and I want to import my particle into my real project (non cocos2) project, How ca开发者_JAVA技巧n I do this?I don\'t think it\'s possible because of the following:
I\'m having a problem with lighting when dealing with really small particles. I\'m doing particle-based fluid simulation and am right now rendering the fluid as really tiny polygonized spheres (by rea