I\'ve tried experimenting with low life, low life var but the particles seem to hang around for a few seconds. I want them to fade quicker.
is it possible to have particles without using cocos 2D. I know particle designer but we ha开发者_如何学JAVAve to use it with cocos 2D. How can I make particles without cocos 2D ??You can do it by spa
I\'m developing a simple game and I am currently switching from canvas to openGL. So my openGL experience is very limited.
Hey, I have a jQuery particle engine (that I\'m using as an excuse to learn about easing mostly) - but the little elements won\'t rotate - here\'s my code (and a fiddle - see bottom of question):
I\'m looking for a particle engine for a XNA game? Is there a good/actively maintained library available? (Open Source if possible开发者_Go百科) I would suggest Mercury Particle Engine - they have API
I\'m building a particles systems, one of the features I\'d like to add is a \"target\" feature. What I want to be able to do is set an X,Y target for each particle and make it go there, not in a stra
I made a particle class following a tutorial a while ago. Basically it uses some sort of a virtual list, replacing the array method, which makes it really fast solution. So everything is working perfe
i want to make fruit ninja blade. i am using cocos2d and the MotionStreak is really ugly for this. Any other ap开发者_如何学JAVAproach or better settings for MotionStreak? maybe particle system? any f
One part of my app shows a landscape, but it\'s kinda boring as of now. Therefore, I\'m planning to animate some particles over the screen (think of something like tiny wings - http://www.youtube.com/
I need to convert arbitrary triangulated 3D mesh to cloud of particles that are uniformly spaced. First thought was to try find a way to fill one 3D triangle. And then fill each triangle of mesh, remo