I\'m playing around with the new C++0X random library and based on this question: What is the standard way to get the state of a C++0x random number generator?
*Edit: Somehow I thought the compiler was creating B just as A<int, int, string>, leading to my assumption about how is_same should evaluate them, regardless of inheritance/derivation.My bad :(S
I have some code in a header that looks like this: #include <memory> class Thing; class MyClass { std::unique_ptr< Thing > my_thing;
A point from ISO draft n3290 section 3.3.9 paragraph 4: The declarative region of the name of a template parameter is nested within the
Consider the following function: Foo foo(Foo x) { return x; } Will return x invoke the copy constructor or the move constructor? (Let\'s leave NRVO aside here.)
The new machine model of C++11 allows for multi-processor systems to work reliably, wrt. to reorganization of instructions.
If there is a POD structure, with some member variables, for example like this: struct foo { short a; int b;
why does the pointer array \"equivalence\" not work in the following case? void foo(int** x) { cout <&开发者_运维百科lt; x[0][1];
I try to figure out how the new system_error together with error_code, error_category and not the least the (meant to implement portable error reporting) error_condition should be used.
I\'ve been working on some C++ code that a friend has written and I get the following error that I have never seen before when compiling with gcc4.6: