That is my question.I\'m just curious what the consensus is on limiting the types that can be passed in to a generic function or class.I thought I had read at some point, that if you\'re doing generic
Just a quick question, on which I cannot find a good reference, especially with regard to current implementations of the future C++0x standard.
We have a helper function in our codebase to concatenate two (Windows) path strings: CString Append开发者_运维百科Path(CString const& part1, CString const& part2);
Why does this work: std::pair<int, int> p = {1,2}; std::vector<std::pair<int, int>> vp = { {1,2}, {3,4} };
Forgive any ignorance of C++ type deduction in this, but I\'d like to be able to carry around the parameter pack\'s definition, so that later I could test for an inner type.Is this possible?Something
What is the fate of wchar_t in c++0x considering the new character types char8_t, char16_t, and char32_t?
What is a realistic performance loss due to the fact that in C++0x all other threads shall wait in a case like this:
I\'ve got a (relatively) brief code sample here. #include <type_traits> template&开发者_运维问答lt;typename T> class function;
Imagine: S f(S a) { return a; } Why is it not allowed to alias a and the return value slot? S s = f(t); S s = t; // can\'t generally transform it to this :(
C++03 defines two character types: char and wchar_t.(lets ignore the signed char and unsigned char insanity).