I\'m overriding the paintComponent method for a background in a JComponent and all is going well. However, I want to start painting from the lower left cor开发者_开发技巧ner instead of the upper left
So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColo
Is there a way to load images into openGL with the y-coords flipped? (upside down). I\'m using the .NET Bitmap and BitmapData classes, a开发者_Python百科nd passing BitmapData.Scan0 to OpenGL.
The following code compiles, but when the method is called I getSystem.NotImplementedException: Not implemented. I\'m not using custom classes.
Apologies for any ignorance, but I have never worked with jpeg images (let alone any types of images) in Java before.
I have a custom View in which i drawBitmap and then I scale the View to 1.5 scale factor. After the scaling (zoom gesture) - I get the width and height of the view and it\'s the same just like the in
I\'ve written a simple brick breaker game in OpenGL. The ball is a 2D circle drawn using : for (float angle = 0; angle < (10); angle+=0.01)
I am trying to use the following program given in the libsvga tutorial. #include <stdlib.h> #include <vga.h>
I am searching for an article or tutorial that explains how one can draw primitive shapes (mainly simple lines) with a (neon) glow effect on them in the graphical output of a computer program. I do no
I am using a window that uses a subclass of NSView.Part of it is drawn when the program starts, another part needs to be drawn when the user clicks on a button in another window.The code for the other